CGF++, the new Central Games Forum (EXE Format!)
+9
Toledo88
iConnor
raz789
John(GmMkr-Admin)
JAk HAk
Skaithra
SoulRed12 - Moderator
im_not_emo
Luke(ADMIN)
13 posters
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CGF++, the new Central Games Forum (EXE Format!)
Hello, everyone! Some of you remember me from a while back. I am currently working on a really interesting project, called CGF++.
ANNOUNCEMENTS
=================
CURRENT CGF++ VERSION: 0.0.1.6
OVERRIDE IP: 68.94.205.134 (Only use if you cannot connect.)
CGF++ SITE: http://www.lujosoftware.com/CGF++
CGF++ ZIP and VIDEO: http://www.mediafire.com/lukeescude
DIRECTX UPDATE: http://www.lujosoftware.com/dxwebsetup.exe
ORIGINAL Central Games Forum: https://cgames.forumotion.net
You MUST download and put the ZIP contents on your computer! You cannot run it from a temporary directory!
Click NO to debug, then in the next blank box, either hit OK or enter the Override IP. You shouldn't need this, unless my Apache server is down.
===============
John and I founded the Central Games Forum (CGF). The forum was, and still is, pretty successful. CGF is the original forum of ours. Now, I am working on an upgraded CGF forum. This forum is a step up, and in EXE format!
Hence the name, CGF++
Original CGF: https://cgames.forumotion.net
So, if still not clear, CGF++ is an Internet forum, much like YYG or CGF, but it exists as an EXE on your computer. It is made in Game Maker.
I need beta testers. This means, you download the Downloader (This is a program that is used to update individual CGF++ files) and sign up for the CGF++ forum. NOTE: I am a VERY secure person. Your usernames and passwords and profile information are encrypted with a random algorithm generated by my server. Even I cannot read your passwords/profile databases.
CGF++ has it's own site, with a list of all the features, screenshots, and the current download. I would really love it if you posted up in here, your opinions of it. Or you can post them up in CGF++ itself.
Ah yes, and any beta testers WILL be credited. I don't like to take all the credit, especially when I have the opinions of others to help develop programs.
Thanks!
Link to CGF++ site (hosted on my own server): http://www.lujosoftware.com/CGF++
ANNOUNCEMENTS
=================
CURRENT CGF++ VERSION: 0.0.1.6
OVERRIDE IP: 68.94.205.134 (Only use if you cannot connect.)
CGF++ SITE: http://www.lujosoftware.com/CGF++
CGF++ ZIP and VIDEO: http://www.mediafire.com/lukeescude
DIRECTX UPDATE: http://www.lujosoftware.com/dxwebsetup.exe
ORIGINAL Central Games Forum: https://cgames.forumotion.net
You MUST download and put the ZIP contents on your computer! You cannot run it from a temporary directory!
Click NO to debug, then in the next blank box, either hit OK or enter the Override IP. You shouldn't need this, unless my Apache server is down.
===============
John and I founded the Central Games Forum (CGF). The forum was, and still is, pretty successful. CGF is the original forum of ours. Now, I am working on an upgraded CGF forum. This forum is a step up, and in EXE format!
Hence the name, CGF++
Original CGF: https://cgames.forumotion.net
So, if still not clear, CGF++ is an Internet forum, much like YYG or CGF, but it exists as an EXE on your computer. It is made in Game Maker.
I need beta testers. This means, you download the Downloader (This is a program that is used to update individual CGF++ files) and sign up for the CGF++ forum. NOTE: I am a VERY secure person. Your usernames and passwords and profile information are encrypted with a random algorithm generated by my server. Even I cannot read your passwords/profile databases.
CGF++ has it's own site, with a list of all the features, screenshots, and the current download. I would really love it if you posted up in here, your opinions of it. Or you can post them up in CGF++ itself.
Ah yes, and any beta testers WILL be credited. I don't like to take all the credit, especially when I have the opinions of others to help develop programs.
Thanks!
Link to CGF++ site (hosted on my own server): http://www.lujosoftware.com/CGF++
Last edited by Luke(ADMIN) on Fri Feb 06, 2009 11:56 am; edited 48 times in total
Re: CGF++, the new Central Games Forum (EXE Format!)
I like the idea, but i think a feature you should include is one where it can ALSO be viewed/used on the internet. (This is because i'm on a mac when i'm forum browsing so can not use the EXE forums)
Re: CGF++, the new Central Games Forum (EXE Format!)
Oh. Dang.
I forgot about Macs! Well, I cannot tie these forums with CGF++ at all, unfortunately. Well, actually.
I may be able to tie CGF++ with HTML forums on my server. IN other words, if you are on a Mac, you will go to the HTML versionof our forums located on my server, which is tied in with CGF++
I forgot about Macs! Well, I cannot tie these forums with CGF++ at all, unfortunately. Well, actually.
I may be able to tie CGF++ with HTML forums on my server. IN other words, if you are on a Mac, you will go to the HTML versionof our forums located on my server, which is tied in with CGF++
Re: CGF++, the new Central Games Forum (EXE Format!)
Yes, that would be good. Im not sure but i think Soul might view the forums on a mac as well?? Or maybe he just uses Safari for windows...
Re: CGF++, the new Central Games Forum (EXE Format!)
Nope, I use a mac for my browsing. I didn't even think of any of that...
If you're going to have an online version though, then what's the point of the exe at all? =(
If you're going to have an online version though, then what's the point of the exe at all? =(
Re: CGF++, the new Central Games Forum (EXE Format!)
Well whatever people use, I want to try and be flexible with it. One problem, though.
I can get the forums to display what CGF++ has, but I can't write INTO CGF++. So like if you have a Mac, you can only VIEW the forums, not post.
I can get the forums to display what CGF++ has, but I can't write INTO CGF++. So like if you have a Mac, you can only VIEW the forums, not post.
Re: CGF++, the new Central Games Forum (EXE Format!)
Why? Wouldn't you be writing to a sort of database either way?
Re: CGF++, the new Central Games Forum (EXE Format!)
Okay so here's the deal:
I wanted to make EXE forums to be much faster, efficient, more flexible to our needs, everything this forum isn't.
I wasn't planning on designing HTML forums at ALL, because the EXE would be the forums. If you are on a Mac, then tough, I'm sorry to say. Don't worry, this is more of a "let's see if it's possible" type thing.
These forums will remain intact. For the most part.
I wanted to make EXE forums to be much faster, efficient, more flexible to our needs, everything this forum isn't.
I wasn't planning on designing HTML forums at ALL, because the EXE would be the forums. If you are on a Mac, then tough, I'm sorry to say. Don't worry, this is more of a "let's see if it's possible" type thing.
These forums will remain intact. For the most part.
Re: CGF++, the new Central Games Forum (EXE Format!)
Awesome! you know, you can use GMBED, and attach it to a blank page working for all. (I think)
Re: CGF++, the new Central Games Forum (EXE Format!)
Not for mac. Mac users (namely ME) are screwed either way.Skaithra wrote:Awesome! you know, you can use GMBED, and attach it to a blank page working for all. (I think)
Re: CGF++, the new Central Games Forum (EXE Format!)
GMBED doesn't work properly anyway. If you can view the forums, you should be able to write into them. Even if you have a slight delay because you are online
Re: CGF++, the new Central Games Forum (EXE Format!)
Well I wanted our forums completely as an EXE. If you can run Game Maker, these are the forums to go to. That also means you probably have a Windows machine, so I thought that this was somewhat logical.
I am not going to have an HTML version because what would be the point of the EXE forums anyways?
I got posts and category group titles working.
I am not going to have an HTML version because what would be the point of the EXE forums anyways?
I got posts and category group titles working.
Re: CGF++, the new Central Games Forum (EXE Format!)
Well, to tell the truth. I kinda said the second statement earlier
Re: CGF++, the new Central Games Forum (EXE Format!)
Yes, I know but I needed to bring it up again.
Well I could possibly make a Java version just for Macs, because Java can communicate online with Game Maker.
Well I could possibly make a Java version just for Macs, because Java can communicate online with Game Maker.
Re: CGF++, the new Central Games Forum (EXE Format!)
Awesome!......Wait a sec, isn't all this going to be too much for GM? I mean once theres members, if there are 20 or even 10 on at the same time, wouldn't that crash?
Maybe making it a installation, then you can store all the sprites, backgrounds, or anything else, right into a folder, saving some memory.
Maybe making it a installation, then you can store all the sprites, backgrounds, or anything else, right into a folder, saving some memory.
Re: CGF++, the new Central Games Forum (EXE Format!)
Um, GM is designed to make games. This would actually put less pressure on GM than most games
Re: CGF++, the new Central Games Forum (EXE Format!)
In other words, this is a multiplayer game. It connects to server, gets all info it needs, then you"play" the game by posting and PMing and making threads and stuff.
Re: CGF++, the new Central Games Forum (EXE Format!)
well yeah, but I don't know. I've always said GM memory is so limited.
Re: CGF++, the new Central Games Forum (EXE Format!)
It doesn't. I mean look at the test results from my VirtuaLife connection diagnosis:
UsersOnline:50
UsersMotion:27
Connection:SPAR
Lag:12%
MemUse:42%
Second Test:
UsersOnline:150
UsersMotion:74
Connection:SPAR
Lag:14.7%
MemUse:48%
What this means is in the first test, I made a VL client connect 50 users to the VL server at once, and 27 of those users were just moving around. Notice the lag in each test, and the memory usage.
This shows that a multiplayer program (programmed correctly) can use little memory with no lag.
YES! CGF++ is SO awesome, even though it doesn't have much of an interface yet. It operates so quickly!
UsersOnline:50
UsersMotion:27
Connection:SPAR
Lag:12%
MemUse:42%
Second Test:
UsersOnline:150
UsersMotion:74
Connection:SPAR
Lag:14.7%
MemUse:48%
What this means is in the first test, I made a VL client connect 50 users to the VL server at once, and 27 of those users were just moving around. Notice the lag in each test, and the memory usage.
This shows that a multiplayer program (programmed correctly) can use little memory with no lag.
YES! CGF++ is SO awesome, even though it doesn't have much of an interface yet. It operates so quickly!
Re: CGF++, the new Central Games Forum (EXE Format!)
Also, don't forget that when you have a multiplayer game you are sending and recieving constantly, where as with this you only send and recieve when you post etc
Re: CGF++, the new Central Games Forum (EXE Format!)
That is correct.
Some multiplayer games can get away with sending the bare minimum, but usually they are sending constantly.
VirtuaLife is an example of a multiplayer game that can get away with sending the bare minimum. It sends your speed, trajectory, and previous trajectory points all in one packet. Then it predicts where the character is going.
Some multiplayer games can get away with sending the bare minimum, but usually they are sending constantly.
VirtuaLife is an example of a multiplayer game that can get away with sending the bare minimum. It sends your speed, trajectory, and previous trajectory points all in one packet. Then it predicts where the character is going.
Re: CGF++, the new Central Games Forum (EXE Format!)
Awesome! *Shoots Luke in the leg* Have any screen shots yet? (If you don't I'll shoot you in the head >XP) Just kidding.
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