DBPro's object system
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DBPro's object system
What do you think about DBPro's object system? (integer object indexes starting at 1, with no instances) Do you like it better or worse than GM's system, all things considered?
I like it a little better, only because you can use for loops more easily in combination with object instances (and you choose which numbers to give to which instances). It just makes me feel that much more in control. Though I don't care for the fact that I have to manage it all myself; GM is very good for that kind of automation stuff.
I like it a little better, only because you can use for loops more easily in combination with object instances (and you choose which numbers to give to which instances). It just makes me feel that much more in control. Though I don't care for the fact that I have to manage it all myself; GM is very good for that kind of automation stuff.
Re: DBPro's object system
Oh my God it is SOOO much better than Game Maker's object/instance system.
an object is an object. Instances are just annoying. DBPro gives full control over each object, and In Game Maker, you have to know whether or not it is the instance or object that you have to mess with.
an object is an object. Instances are just annoying. DBPro gives full control over each object, and In Game Maker, you have to know whether or not it is the instance or object that you have to mess with.
Re: DBPro's object system
What do you think about DBPro's object system? (integer object indexes starting at 1, with no instances) Do you like it better or worse than GM's system, all things considered?
I like it a little better, only because you can use for loops more easily in combination with object instances (and you choose which numbers to give to which instances). It just makes me feel that much more in control. Though I don't care for the fact that I have to manage it all myself; GM is very good for that kind of automation stuff.
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I like it a little better, only because you can use for loops more easily in combination with object instances (and you choose which numbers to give to which instances). It just makes me feel that much more in control. Though I don't care for the fact that I have to manage it all myself; GM is very good for that kind of automation stuff.
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panneers740- Newbie
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