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Comp03

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Post by SoulRed12 - Moderator Wed Jul 23, 2008 3:05 pm

Just curious, as to who here is planning on releasing something for the YYG Comp03.

Right now there are some games entered, but I've noticed in the past competitions the real killers don't come until about a week or less before the deadline.

When I've got a demo ready for my game I'll post it here for feedback. Currently I'm trying to perfect the game's A.I. (think I got it!) and add some more...well you'll find out when I post the game. =p

Post about your comp03 projects (or lack thereof). Let us know how they're coming along!
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Post by Luke(ADMIN) Wed Jul 23, 2008 3:12 pm

John and I are working on a little project, we will have to see if it is worth entering... We also have to see if it is done by then. I have made a lot of progress, but haven't heard from John. I need his GMK
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Post by im_not_emo Wed Jul 23, 2008 11:47 pm

Comp03 was so hard to up with an idea for, i actually spent about an hour one day trying to come up with something original, and the only thing i thought of needed pro, which im not gonna waste my money on getting... But if the project AracnoZX and me might do, we might enter that...

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Post by Luke(ADMIN) Wed Jul 23, 2008 11:47 pm

I am logging 13 hours a day with John's and My project
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Post by John(GmMkr-Admin) Thu Jul 24, 2008 12:19 am

Yea. Our game won't be done come the competition but maybe the next one will allow this type of game. Let's not tell anyone about it yet though. It will be a surprise.

Also everyone currently on this forum, as in is a member the day that I posted this (there aren't that many so I remember) will get the premium features of our game FREE!

If that's okay with you Luke.
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Post by Luke(ADMIN) Thu Jul 24, 2008 12:20 am

Good with me...
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Post by im_not_emo Thu Jul 24, 2008 4:38 am

Sounds like it's going to be a big game

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Post by Luke(ADMIN) Thu Jul 24, 2008 10:53 am

Huge...
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Post by SoulRed12 - Moderator Thu Jul 24, 2008 2:07 pm

13 hours a day? I am intrigued. Hints?
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Post by Luke(ADMIN) Thu Jul 24, 2008 2:21 pm

Online, multiplayer. You sign in, and you can hang out and chat to people. You get to make friends, and move around and stuff. PM's and public messaging are the forms of communication. You can make money by playing and winning arcade games throughout the world, and you can buy stuff like different text colors for PM's and public messages. YOu can buy clothes, gifts, whatever.

It's like a massive hang out spot where you and your friends can walk around and chat.

We have not named it yet, but I like the name, VirtuaLife
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Post by Josh - Moderator Thu Jul 24, 2008 2:36 pm

Admin wrote:Online, multiplayer. You sign in, and you can hang out and chat to people. You get to make friends, and move around and stuff. PM's and public messaging are the forms of communication. You can make money by playing and winning arcade games throughout the world, and you can buy stuff like different text colors for PM's and public messages. YOu can buy clothes, gifts, whatever.

It's like a massive hang out spot where you and your friends can walk around and chat.

We have not named it yet, but I like the name, VirtuaLife

Be careful there, Luke. There are already games like that (Second Life, There, etc.) and they have patented some of those technologies.

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Post by Guest Thu Jul 24, 2008 8:29 pm

I'm gonna try my hardest to get this game finished for Comp03, that me and some people are working on(Me, im_not_emo, and Admin(Luke))

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Post by awasteoflife Fri Jul 25, 2008 6:11 am

John(GmMkr-Admin) wrote:Yea. Our game won't be done come the competition but maybe the next one will allow this type of game. Let's not tell anyone about it yet though. It will be a surprise.

Also everyone currently on this forum, as in is a member the day that I posted this (there aren't that many so I remember) will get the premium features of our game FREE!

If that's okay with you Luke.

BALLS to you!!!!!! (you posted that 1 day before i joined)

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Post by im_not_emo Fri Jul 25, 2008 6:13 am

Lol, guess you shoulda joined earlier. I can't wait to see what it's like now lol

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Post by Luke(ADMIN) Fri Jul 25, 2008 9:46 am

Welcome to the forums!

In the game John and I are making, do you think we should have buddy lists? So like if your friend logs on, it tells you. This would also mean a PM system

Or, we could save time and scrap the buddy list, but keep the PM system. You just have to type in the username of the recipient
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Post by awasteoflife Fri Jul 25, 2008 4:16 pm

like
tell [user] something
would send
"Something" to user named user

if its based on communication then you should add options to change text
ie. pirate speech, 1337 5p33k, shakespeare speech etc.

in fact, i find that quite interesting, im gonna have a go at it now.


Last edited by awasteoflife on Fri Jul 25, 2008 4:21 pm; edited 1 time in total

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Post by Luke(ADMIN) Fri Jul 25, 2008 4:18 pm

No, you click on their username in the buddy list, and it will ask you what the message is.

It will alert the person in an external PM window, saying
[This person] sent you a PM: [message]
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Post by awasteoflife Fri Jul 25, 2008 4:22 pm

can i just ask as i have no experience in things like these...How are you displaying the player's messages (like how are you using varibles to save the message)

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Post by Luke(ADMIN) Fri Jul 25, 2008 4:27 pm

User1 wants to send User2 a PM.

User1 puts User2's username in his friends list. Then, User2's name is displayed as a BUTTON. User1 clicks the button, and a message pops up.

User1 types in the PM's message, then the program stores UID (user ID) of User1 into a variable, it stores the message into a variable, and it stores the recipient (User2 in this case) as a variable

These varibles are then transferred to the Server application, which manages everything. Server reads the Recipient variable, and says, "hmmm... This UID corresponds to User2's ID" then sends the From variable (in this case, User1) and the message variable to User2.

User2's program (called the Client) gets the info, then makes a new window saying, User1 sent you a PM:
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Post by awasteoflife Fri Jul 25, 2008 4:57 pm

i actually meant how are you saving the typed text as a variable, because i have thought of a awy but it may be very inefficient

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Post by Luke(ADMIN) Fri Jul 25, 2008 4:58 pm

global.message=get_string("yadda yadda","")
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Post by awasteoflife Mon Jul 28, 2008 6:06 am

okay nvm

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Post by steware Mon Jul 28, 2008 1:35 pm

I'm making a music game called Stick Dudes Gone Wild: Rock Band. I have planned 21 songs and a co-op mode for the competition. I'm still not sure if i can enter it due to the songs. I think i have to own the songs but im not sure.
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Post by SoulRed12 - Moderator Mon Jul 28, 2008 1:51 pm

steware wrote:I'm making a music game called Stick Dudes Gone Wild: Rock Band. I have planned 21 songs and a co-op mode for the competition. I'm still not sure if i can enter it due to the songs. I think i have to own the songs but im not sure.
Hmm...maybe, but it still sounds cool so even if you decide not to submit it for the comp you should still finish it. I'd like to see it.
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Post by Guest Sun Aug 03, 2008 3:21 pm

Stick Dudes isn't really that fun.

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