A small team that makes great games.
+2
Aweirdgamer
im_not_emo
6 posters
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Re: A small team that makes great games.
Wait I can't Chara-Maker actually costs money know.
Guest- Guest
Re: A small team that makes great games.
Lol, the engines going good. Do you know if we can open external sprites and draw them with GM Lite? If so, how? Lol, right now you can have four people racing
Re: A small team that makes great games.
No, imnotemo, you can't
External sprites are just images that GM loads into memory to use as sprites. They are not built-into the game
External sprites are just images that GM loads into memory to use as sprites. They are not built-into the game
Re: A small team that makes great games.
I don't know if this is what Luke said, i couldn't really understand it, so:
And external sprite is one that is not inside the executable, but a seperate file(ie a bmp) that is loaded during gameplay. And, damn... That could've made this so much easier!
And external sprite is one that is not inside the executable, but a seperate file(ie a bmp) that is loaded during gameplay. And, damn... That could've made this so much easier!
Re: A small team that makes great games.
@Ok, i wasn't sure. I couldn't really understand it lol
That would mean that you could have the files for levels etc as an external file, then you wouldn't need to edit the GMK once the engine is finished. (Levels and stuff are external files)
That would mean that you could have the files for levels etc as an external file, then you wouldn't need to edit the GMK once the engine is finished. (Levels and stuff are external files)
Re: A small team that makes great games.
Maybe I could try to make a level editor once we are further into the game.
Guest- Guest
Re: A small team that makes great games.
Yup, it currently can't load levels from files. Actually, at the moment levels are just one Sprite. Right now it tests for collisions with one object (world), and it is just one sprite
Re: A small team that makes great games.
I think I found the external sprite thing, sprite_add
you'll have to figure out the rest.
you'll have to figure out the rest.
Guest- Guest
Re: A small team that makes great games.
*test* Really? If so, that is awesume!! I'll upload a demo of the engine Tommorow some time. (Hopefully) I've got a song that is average, i need to work on it. Cause i can't sprite, i have only got things like rectangles. Now, here's how (at the moment) the bounding box works. The height is 64, the width is 20. When you make the sprite, make it cover the entire of the image. So, if the sprite is 30 wide, your entire image is 30 wide, also make it the entire height. When i work on it next, i'll be doing some updates to the bounding box so that it changes relative to the sprite size
*EDIT - I have done the updates to the bounding box, sadly i can't use the sprite_add function because it's pro only... But i am the code for it run with pro so that if someone with ACTIVATED pro (luke) joins the team he/she can fix up the flaws with what i've written for pro. (I can't test it) And eventually compile it. If it does become the pro way, then sprites will have to be of a fixed size. I've uploaded a demo (very small demo) of the engine to http://www.yoyogames.com/games/show/45838 I have to point out again, (A) i cannot sprite and (B) this is a very small demo
SoulRedit: Managed to get this post to show up. It was a faulty url tag (forgotten "/" in the closing tag), which is weird because I didn't think something as small as that would cause the whole post to disappear. Anyways, I fixed it.
*EDIT - I have done the updates to the bounding box, sadly i can't use the sprite_add function because it's pro only... But i am the code for it run with pro so that if someone with ACTIVATED pro (luke) joins the team he/she can fix up the flaws with what i've written for pro. (I can't test it) And eventually compile it. If it does become the pro way, then sprites will have to be of a fixed size. I've uploaded a demo (very small demo) of the engine to http://www.yoyogames.com/games/show/45838 I have to point out again, (A) i cannot sprite and (B) this is a very small demo
SoulRedit: Managed to get this post to show up. It was a faulty url tag (forgotten "/" in the closing tag), which is weird because I didn't think something as small as that would cause the whole post to disappear. Anyways, I fixed it.
Last edited by SoulRed12 - Moderator on Mon Jul 28, 2008 1:56 pm; edited 3 times in total (Reason for editing : Made the post show up)
Re: A small team that makes great games.
Here's what i think i said:
The sprite_add() function is pro only, so we'll need someone with ACTIVATED pro (luke) to debug and incorporate that. I have left the functions in there (commented) so that if luke does compile the engine we can edit it easily (without having to recompile) I have posted a very small example of the engine at http://www.yoyogames.com/games/show/45838 I have to remind you that i cannot sprite and that this is a very small example of the engine. To move use the arrow keys, to pick up the trap (yellow thing) go over it, to place it press space. To finish run into the red thing
The sprite_add() function is pro only, so we'll need someone with ACTIVATED pro (luke) to debug and incorporate that. I have left the functions in there (commented) so that if luke does compile the engine we can edit it easily (without having to recompile) I have posted a very small example of the engine at http://www.yoyogames.com/games/show/45838 I have to remind you that i cannot sprite and that this is a very small example of the engine. To move use the arrow keys, to pick up the trap (yellow thing) go over it, to place it press space. To finish run into the red thing
Re: A small team that makes great games.
What's with the file size?
Sorry we just got downgraded to Dial-up for awhile.
Sorry we just got downgraded to Dial-up for awhile.
Guest- Guest
Re: A small team that makes great games.
Lol, iz gonna say the files not that big...
*EDIT
I've just completed a major update to the engine, it now loads levels from files. I will describe the file format here so that no one can make personal levels without a bit of work. The big fix also means that i have decided to not use external sprites, but only internal ones (for now)
*EDIT
I've just completed another major update. I also made a level editor. Now i'm going to start on adding weapons and traps. There is one trap right now but the level reader cannot handle them yet. How the sprites coming? PS, if you want me to upload the new Demo, i won't because it is a majorly big file!! (18MB excluding levels and stuff!!)
*EDIT
I've just completed a major update to the engine, it now loads levels from files. I will describe the file format here so that no one can make personal levels without a bit of work. The big fix also means that i have decided to not use external sprites, but only internal ones (for now)
*EDIT
I've just completed another major update. I also made a level editor. Now i'm going to start on adding weapons and traps. There is one trap right now but the level reader cannot handle them yet. How the sprites coming? PS, if you want me to upload the new Demo, i won't because it is a majorly big file!! (18MB excluding levels and stuff!!)
Re: A small team that makes great games.
sorry i been inactive i couldnt find the forums lol
awasteoflife- Junior Member
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Number of posts : 174
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Re: A small team that makes great games.
that sprite add thing would also mean the user could have tgheir own image
bhut for the high walls you could make it so they have to run up to the wall, kick off it and climb over
bhut for the high walls you could make it so they have to run up to the wall, kick off it and climb over
awasteoflife- Junior Member
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Number of posts : 174
Age : 30
Location : My house
Job/hobbies : Prohramming, Gaming and Paperrounds
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Registration date : 2008-07-25
Re: A small team that makes great games.
BIG UPDATE HAS OCCURED!!!
New Information - Load time decreased from around 2minutes to about 20seconds. File size massively reduced. Why? I decided whilst the game is under development i'd use the MIDI version of music!!!
- Level Editor Can now place Pickups for Boxes like Traps and Guns
- Engine can now load weapons and use them (AI use of gun's need tweaking)
- Level Selector is now in use, i'll update the version online so that you can try out the new stuff!!
New Information - Load time decreased from around 2minutes to about 20seconds. File size massively reduced. Why? I decided whilst the game is under development i'd use the MIDI version of music!!!
- Level Editor Can now place Pickups for Boxes like Traps and Guns
- Engine can now load weapons and use them (AI use of gun's need tweaking)
- Level Selector is now in use, i'll update the version online so that you can try out the new stuff!!
Re: A small team that makes great games.
would you guys be mad if this was turned into an adventure shooter.
Guest- Guest
Re: A small team that makes great games.
Kinda, i mean it kinda is already a Adventure shooter, except it is more for racing. I'll put it this way, I interperat an adventure shooter as a game i don't want to play, there aren't many Platform Racing games. And i will not develop a game i don't like
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