Artificial Intelligence
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DT-170x
mrsmes
Luke(ADMIN)
im_not_emo
SoulRed12 - Moderator
9 posters
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Artificial Intelligence
One of my favorite aspects of programming is Artificial Intelligence. I'm consistently toying with ways to make computers smarter and smarter. I don't mean smarter as in perfect, but rather as humanlike as possible.
First off, I think you might enjoy reading this thread I started about imperfect A.I. on the GMC.
Next, I'd like to see your best examples of A.I in Game Maker. I have one in development, but it's being written for YYG comp 03. Therefore I'm not releasing it until the whole game is finished. However, in the mean time I'll be looking around for old examples of my own that I can dig up and post.
First off, I think you might enjoy reading this thread I started about imperfect A.I. on the GMC.
Next, I'd like to see your best examples of A.I in Game Maker. I have one in development, but it's being written for YYG comp 03. Therefore I'm not releasing it until the whole game is finished. However, in the mean time I'll be looking around for old examples of my own that I can dig up and post.
Re: Artificial Intelligence
Quick question, how did you come up with an idea for Comp03. I tried but couldn't
Re: Artificial Intelligence
I'm not entirely sure. It was just one of those things, you know where you're walking somewhere and it comes to you. Before that, I was actually trying to come up with an idea, and I never did.
But soon after I started work, I realized that in this game I had to make the computer play like a human player. It's really not a game that would take me long to make; except the A.I. (which I've been developing for about two weeks now).
I'll post it and link to it here when I have a bit more done.
But soon after I started work, I realized that in this game I had to make the computer play like a human player. It's really not a game that would take me long to make; except the A.I. (which I've been developing for about two weeks now).
I'll post it and link to it here when I have a bit more done.
Re: Artificial Intelligence
I love AI... The sheer thought of the computer learning from its environment, or the user's movements is fantastic. Soon we will have AI that can have opinions, generated by personality traits
Re: Artificial Intelligence
AI is cool, but for a game you have nothing of the standard you can get to though...
Re: Artificial Intelligence
well, from my ai, programming experiences I have used variable operated case checking in v past, ah... but u wouldn't be interested and would probably think it doesn't work using one variable, I don't blame u the gmc even didn't and yet, this worked.
mrsmes- Newbie
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Re: Artificial Intelligence
Yes But Watch out of the Wack People AI
Took only 2 hours to put in. After the first run I got Stomped and destroyed.
The AI decides to go after you or not. Jumbo Wack Fireball if confronted with a wall. The enemy lobs a grenade to you.
OH Wack Peoples will be out in 1 to 2 months.
Took only 2 hours to put in. After the first run I got Stomped and destroyed.
The AI decides to go after you or not. Jumbo Wack Fireball if confronted with a wall. The enemy lobs a grenade to you.
OH Wack Peoples will be out in 1 to 2 months.
DT-170x- Junior Member
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Re: Artificial Intelligence
Man I love making AI's just bites you in the butt with all the variables I have to use.
Re: Artificial Intelligence
yeah AI is cool
you just have to find the perfect inbetween
'cause you could make 'em really stink...or make impossible to beat
you just have to find the perfect inbetween
'cause you could make 'em really stink...or make impossible to beat
Quinlan Vos- Newbie
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Re: Artificial Intelligence
Yep, I made one that runs around when someone shoots something, it looks like it was a headless chicken O_O
Re: Artificial Intelligence
Does anyone use any of the built-in functions for motion planning here? Or do most people find it better to make their own scripts for said action using checks and loops and such?
I find that for really good ai, it always is sooo CPU intensive. This always slowed things down until I got a new computer, but I'm afraid that the same kinds of problems that I had had would affect the general poplace considering most people don't invest in a really good computer.
I find that for really good ai, it always is sooo CPU intensive. This always slowed things down until I got a new computer, but I'm afraid that the same kinds of problems that I had had would affect the general poplace considering most people don't invest in a really good computer.
JAk HAk- Junior Member
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Job/hobbies : Build games, animate, play guitar, play keyboard, play drums, draw awesome things, worship Jesus...
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Re: Artificial Intelligence
Good computers should be cheaper. >.<
Well, at least I know that I have a duo core processor.
AI can get pretty intense on a computer. Especially for the people that put all of their AI in the step event.
Well, at least I know that I have a duo core processor.
AI can get pretty intense on a computer. Especially for the people that put all of their AI in the step event.
John(GmMkr-Admin)- Admin
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Re: Artificial Intelligence
Some time computer game if faster the harder the AI. Think about it I got a chess game that run 100% on a 33Mzh processor and I playing it on a 2600Mzh processor. Even at the essayist level I get stomped.
DT-170x- Junior Member
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Re: Artificial Intelligence
I like to use the built-in functions whenever possible, it takes less time to be executed. But it obviously doesn't help if you're using i.e. a platform engine. It's really hard to write realistic platform A.I. But still fun.Does anyone use any of the built-in functions for motion planning here? Or do most people find it better to make their own scripts for said action using checks and loops and such?
Re: Artificial Intelligence
If im making top down, i prefer to use the built in functions. (They run faster due to being precompiled etc), but i often find making my own scripts gives me EXACTLY what i want, rather than a really close variation
Re: Artificial Intelligence
SoulRed12 - Moderator. My AI engine is primary +90% D&D. It ain't that hard. After a hmm months you will get the hang of it.
And I am still using Wack People AI Engine.
And I am still using Wack People AI Engine.
DT-170x- Junior Member
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